Wednesday 21 March 2007

WHAT IS THE GAME?


There are many kinds of definition of ‘game’. For example, it needs to have rules, kinds of goals, competitions; or it should include many exciting and interesting challenges. However, all of these features do not stay in one game perfectly. A better description one is concluded by Salen K. and Zimmerman E. (2004, p80). They defined a game as ‘a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome‘. Wittgenstein asks that we “don’t think, but look”, he discusses the fact that if you look between games there is nothing common but there are similarities and relationships much like the similarities between those in a family “much that is common is retained, but much is lost” (Wittgenstein 1968, p.31)
Wittgenstein observes that games don't all share the same features but they do all contain overlapping similarities, for example squash and the lottery. Squash is a skilful, competitive game whereas the lottery is competitive but contains no skill. Both games share a similarity in competitiveness but cannot be defined in the same way. What Wittgenstein is saying has much truth behind it. When trying to define the concept of ‘game’ myself I tried to look at all the similarities between them and the usual concepts such as competitive, entertaining, there’s always a winner and a loser, there’s always an aim, they’re challenging, etc. However, after playing The Magic Seal a game where the aim is to solve puzzles and rescue your dog and Fishy a game where the aim is to eat fishes smaller than you and avoid the ones that are bigger than you online I found that it is very true that some characteristics stick with both games and others drop. The Magic Seal is a puzzle game it is entertaining, challenging and there is an aim to it. However, in comparison to other games such as Fishy the entertainment and addictive value is not as high as The Magic Seal Although what the relationship between both games is, is that neither have a winner or loser, both games have an aim/goal and both are interactive.

Word count:360

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