Monday 26 March 2007

BAN THESE EVIL GAMES

In the past few years since gaming industry start to make what we called mature video game that have violent factors in it, Which lead to suspected factor to fuelling aggressive and negative behaviour among gamers who is mostly youngster. Researches (Goldstein, 2000) make categorization base on demographic factor, studies that examine the relationship between playing game and behaviours, and comparison of those who play video game and those who is not.
In his research there are factors that support the connection between violent behaviours and video game but surprisingly it is the youngsters that play video game that contain less violent who has tendency to act violently towards other, rather than youngsters that play video game with higher violent factor in the game, Goldstein also argue that it is not the video games that causes violent behaviours, and some youngster is using video game as way to cope with their problems, furthermore the tendency of aggressive youngsters attracted to violent video games is high (Goldstein, 1998), he concluded that experience with violent games does not related to perception of crime.
There are some games that sparked public attention such as Grand Theft Auto where a youngster killed police officer and Grand Theft Auto is to blame for the influential factor (CBS News, 2007), with no surprise that Grand Theft Auto creating moral panic among parents, as cover in CNN (CNN 2004) stated that Grand Theft Auto is a violent game.
Rhetoric aspect in games, as explained rhetoric is the act of persuasion either by verbal and non verbal, such example is Rome total war a strategic game that having value of winning war and conquering other nation is a good thing, the game emphasis on the overthrown other nation, by way diplomatic or war, in the game as faction of roman empire a player must build troops and economic factors to support the campaign, player can make diplomatic relationship with other nation, also buying a part of particular nation, but war is the most efficient way to conquer other nation, this support the rhetoric theory of persuasion and Rome total war has present themselves of having value of rhetoric factors in the game.
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